


Each player receives ten adena (money), which they place on their player board, with the remainder going to the bank. Three piles of enemy cards are shuffled and placed face down on the side of the board, as well as a pile of event cards. Three wooden castle pieces are placed on three castles located on the crisscrossing paths. Each player chooses a race card (all the same - only different artwork), and the matching colored pawn - which they place on the Start space - the Town of Giran. There are four points on the circular track where paths cross through, connecting to the other side. It’s an excellent starting game for the company, and I hope that we see many more in the future!Ī board representing some fantasy kingdom is placed on the table with a circular track of hexes in the middle of it. The game is at its best with five, but works fairly well with four, and is an interesting mix of RPG and (very) light war game. Yes, there is a lot of luck involved in the game, and I understand that piles of variants already exist all over the Korean message boards and gaming sites but it’s fun nevertheless. I've played it with RPG fanatics, I've played it with computer game Lineage fans, and I've played it with gamers, and they’ve all enjoyed it. I never played the computer game, but the component quality itself made me have high hopes for the game. Lineage II, the multiplayer online game, is extremely popular here in Korea, and this game attempts to capitalize on that success. Jung, and Sunyoung and Sanghoon Lim), I was very impressed to see the quality of the components and the originality of the game. When I first opened Lineage II: the Board Game (Dagoy, 2005 - Thomas H. Korea has a rather active board gaming scene, yet very few board games are produced here, and even fewer actually designed here. This is my 300th review, and I thought that I would review a board game designed and produced in Korea, my country of residence.
